Caldera Muspel Giant

Stats for the fire giants in the caldera

Description:

Attributes:
Strength 10/5
Dexterity 4
Stamina 8/5
Charisma 3, Manipulation 3, Appearance 1;
Perception 3, Intelligence 3, Wits 4

Virtues: Ambition 3, Malice 3, Rapacity 2, Zealotry 3

Abilities: Animal Ken 2, Athletics 4, Awareness 2, Brawl 5, Command
4, Empathy 3, Fortitude 6, Integrity 4, Investigation 2, Marksmanship 4,
Medicine 1, Melee 5, Occult 4, Politics 2, Presence 5, Thrown 4
Supernatural Powers:
Epic Attributes: Epic Strength 5, Epic Stamina 5
Fire Mastery: All Fire Purview Boons to level 5
Muspel Giant Aura: By spending a Legend point, a Muspel giant can cause the corona of fire around her body to ignite any flammable thing she touches. Doing so adds 12 lethal damage to any physical attacks she makes, and inflicts 12 dice of lethal damage to anyone who makes a successful brawling attack against her. This effect lasts for one scene. Unlike standard fire giants, however, Muspel giants can spend an additional Legend point to expand this corona of fire, inflicting 12 dice of lethal damage on everyone within 6 yards.
Jotunblut: All Boons to dot 5. To confer the benefits of Jotunblut on a mortal or an animal, the giant must feed his blood (or “eitr”) to the recipient.
Fire Healing: A Muspel giant can heal herself of wounds by placing the injured body parts in burning flames. The giant must spend one Legend point and roll her unmodified Legend rating, regaining one health level per success.
Join Battle: 6

Attacks:
Clinch: Accuracy 9, Damage 11B, Parry DV —, Speed 6, P
Muspel Rifle: Accuracy 8, Damage 20L, Range 125, Clip 30, Speed 5, P
Muspel RPG: Accuracy 12, Damage 25L (radial, decreases by 5L per five yards distance from the
explosion), Range 125 (minimum range of 10), Clip 1, Speed 5 (2 actions), P
Giant Bayonet: Accuracy 10, Damage 23L, Parry DV 5, Speed 5
Unarmed, Heavy: Accuracy 8, Damage 14B, Parry DV 4, Speed 5
Unarmed, Light: Accuracy 10, Damage 11B, Parry DV 5, Speed 4

Soak: 20L/24B
Health Levels: -0×26/Incap
Dodge DV: 7 Willpower: 6
Legend: 6 Legend Points: 36

Bio:

Fire Giant:
Fire giants possess the typical characteristics of the giant template except as follows. First, all fire giants have an Appearance of 1 due to their crispy exterior. Second, all fire giants have the Boons of the Fire Purview at a level equal to (Legend – 1). Third, by spending a Legend point, a fire giant can cause the corona of fire around her body to ignite any flammable thing she touches. Doing so adds (Legend x 2) lethal damage to any physical attacks she makes and inflicts (Legend x 2) dice of lethal damage to anyone who makes a successful brawling attack against her. The magical fire harms neither the giant nor any of his possessions. This effect lasts for one scene. Finally, a fire giant can also heal herself of wounds by placing the injured body parts in burning flames. The giant must spend one Legend point and roll his unmodified Legend rating, regaining one health level per success. A slain fire giant transforms into
fine ash soon after death, to be blown away by the slightest breeze.

The powers of a Muspel giant are the same as those of the standard fire giant, adjusted for the superior Legend ratings and Intelligence of the Muspel giants. First, all Muspel giants have an Appearance of 1 due to their crispy exterior. Second, all Muspel giants have the Boons of the Fire Purview to level 5. Furthermore, by spending a Legend point, a Muspel giant can cause the corona of fire around her body to ignite any flammable thing she touches. Doing so adds (Legend x 2) lethal damage to any physical attacks she makes, and inflicts (Legend x 2) dice of lethal damage to anyone who makes a successful brawling attack against her. This effect lasts for one scene. Unlike standard fire giants, however, Muspel giants can spend an additional Legend point to expand this corona of fire, inflicting (Legend x 2) dice of lethal damage on everyone within (Legend) yards. Muspel giants also possess Jotunblut ratings equal to (Legend – 1) instead of the normal rating of 4. Finally, a Muspel giant can also heal herself of wounds by placing the injured body parts in burning flames. The giant must spend one Legend point and roll her unmodified Legend rating, regaining one health level per success. A dead Muspel giant transforms into fine ash soon after death, to be blown away by the slightest breeze.

Muspel Rifle: Accuracy 8, Damage 20L, Range 125, Clip 30, Speed 5, P
Muspel RPG: Accuracy 12, Damage 25L (radial, decreases by 5L per five yards distance from the
explosion), Range 125 (minimum range of 10), Clip 1, Speed 5 (2 actions), P
Giant Bayonet: Accuracy 10, Damage 23L, Parry DV 5, Speed 5

Caldera Muspel Giant

Scion: Deus ex Nihilo Infernalistgamer